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DRAGONMOUNT

A WHEEL OF TIME COMMUNITY

[Advanced] Dragonmount Witchhunt v1.0! Signups are now open, just like the setup :P


hazelkrs1

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Posted

Alright so as I mentioned in another thread, I wasn't expecting to come up in queue so quickly. The setup I wanted to run isn't finished yet, and I had another prepared setup (a Breaking Bad setup fyi) but I was saving that for my turn in SG as the other setup prob wouldn't work there.

Sooooooo what I decided to do was borrow an open setup that I just played not too long ago, it was a lot of fun, and it's basically the most balanced open role madness setup there could be I think hehe. So here's the setup, and I'll list rules after that, and then feel free to sign up from there!

:biggrin:

Setup

Town:

Town wins when all witches are dead

Ithillian: Each night you check someone to see if they're trying to kill you. And others. You guess. A failure to submit a check will be randomized and you may not check yourself. Your investigations are 100% accurate, and will only return Innocent or Guilty.

Turin: Due to knowing Ithillian's playstyle so well, you know when they are town. As such you are also informed of who IS Ithillian this game. As they are town. They do not have the same trust of you, breaking your heart.

Verbal: Being that everyone else is too busy getting up to shenanigans, actually getting something done comes down to you. If ever a day should end in a no lynch, you will select a player to kill.

WWWWWWWWombat: For some reason, you will find it quite disconcerting if two townies are mislynched consecutively. So disconcerting that you will take it upon yourself to kill a suspected offender. (the kill is resolved at night)

Csarmi: Each night, you may do sciencey things. These sciencey things include selecting one person each night. If someone else were to visit them at all that night - ranging from pies to angel protects to coven kills to campbells - you will be so extra pleased with yourself that you will learn how many witches remain alive at the start of that night.

Misheru: At the end of the night, you'll be told who will be killed by the normal Night Kill. If you so choose to, you may use the god-like powers of the Aspect of 'Life' and take the bullet for the victim-to-be. A Mish save will be obvious.

Dapianoplay3r: Doing what you want, you at any time during the day throw out all the lynch votes and decide the lynch by yourself, killing yourself and your target. You'll also learn your targets role just to rub a little extra salt in the wound if you get it WRONG. An Dapianoplay3r activation will be obvious.

Despothera: Being a wildcard, it is almost certain you'll be far more important later than what you appear like in the present. When you go into a night with 4 or fewer players left alive, you will learn who the remaining witches are.

Darthe: If you happen to die at anytime you will kill someone in an attempt to take down the scum who killed you. Or you'll kill some innocent schmuck, dying in a blaze of violent glory. A Darthe kill will be obvious.

Lily: Each night, you will BANTER with someone. If this person is Dapianoplay3r or Despothera, they will also be informed of who you are. If its anyone else they'll just note someone bantered with them.



Witches:

Witches win when all townies are dead or nothing can prevent this from happening. Witches can freely communicate with each other and have a nightly kill. There are 3 witches.

Cloud: Obviously mafia since he claimed Doctor. Oh there's no Doc in this setup? Well you're a Witch anyways, and you'll be informed of who Ithillian and Csarmi check each night, but not who checked who.

Hallia: Whenever Despot is modding the game, you can bet that Hallia rolls Scum. Using the power of Lurking, you learn at the end of each Night Phase who the Angels voted to Protect. ( :tongue: )

Lenlo: Due to everyone telling you everything about themselves even when they really shouldn't, you learn the role of whoever the witches should kill. This DOES not apply to WWWWWWombat's kills or Darthe's revenge kill.



Other Mechanics

Timing: Days will last 72 hours. Nights will last 24 hours. There will be a NO to start the game, no abilities will be able to be activated during this time. After the game has progressed past a certain point, day phases will be shortened to 48 hours, but advance notification will be given for this.

Lynches: We're gonna do a hybrid hammer system here. If everyone has voted at least once, then "hammer" votes (votes which put an absolute majority on someone) will count and no other votes will count after that. If everyone has not voted yet, then the lynch will go to deadline BUT- those not voting once the deadline hits in this circumstance may have something negative happen to them. It could be anything ranging from a simple PR, a temporary restriction on abilities, or even a modkill. Who knows.

Deaths: Roles are not revealed upon death. This is obviously something important to take note of.

Votes: Lynch votes should be formatted thusly: Vote Player X

 

For mobile users, the code to use is

[b][color=red]Vote Despothera[/color[/b]

You can copy paste it or memorize it.

-

Soup: At night, instead of making the group Night Kill, a witch may instead choose to drink Soup. Doing so allows them to Match a player to an Innocent role one at a time until they are incorrect or choose to stop. Each correctly Matched player dies.

A successful Match will only give the 'so and so died' message. On an incorrect match, the message is 'Xanthippe the Witch attempted to Soupkill Yolanda the [incorrect role], but failed', but if no players have been killed that night with Soup, the identity of the Witch is not revealed - 'A Witch attempted to Soupkill Amelia the [incorrect role], but failed'. If there are any questions about this mechanic, please feel free to ask.

-

Cosmic, the Faithful Panda: On Day 1, there is a plurality vote for Cosmic to be a player's friend (witches choose who wins a tie). Cosmic always Lynch votes the same as his friend, adding an extra vote. If Cosmic's friend dies, Cosmic leaves the game. Votes for this mechanic only occur on D1, and should be formatted thusly: Cosvote Player X. (this is essentially just a vote to turn someone into a doublevoter the rest of the game)

 

And for mobile users, the code for the above-

[b][color=blue]Cosvote Despothera[/color][/b]

-

Angels: Dead players become Angels. Each Night, the Angels decide by plurality vote (in the angel, or dead thread) to Protect a player (tie = no protect). A Protected player can't die to regular kills that night (WWWWWWombat/witch nk). "No Protect" is a valid vote.

Angels get the results of Ithillian's checks at the end of each night. Angels are unable to give Protection when there are four or fewer living players at the start of night.

-

Death Curse: Once per game during Day, dead Witches may cast a Death Curse, which renders any Protection that Night ineffective. After casting a Death Curse, the Witch may not vote any further in Angel chat (but can still post in it). Living players are not informed of a Death Curse. Angels are not informed of a Death Curse until the end of that night.

-

Witches Last Gasp: If a Witch dies to a standard lynch (not Verbal or Darthe), their power continues to work for the coven that night.

-

Night Kill Survival: If a player survives being killed at night there is no public announcement made. However, the player is told privately that they survived.

 

-

 

Priority

Day Action Priority:

- Start of day + announcements
- Day ends
- Lynch if majority, allow Verbal to pick if no majority or no lynch (if alive)
- (Day 1 only) Cosmic joins his friend
- Darthe Revenge if lynched
- Witches Death Curse
- WWWWWWombat informed if he can kill

Night Action Priority:

- Angel Protect
- Kills (WWWWWWWombat, Witch nk/soup)
- Darthe Revenge if killed
- Mish Save
- Despothera player count check

- Info roles resolve



Other Rules

- Have fun. Don't get too crazy (keep the atmosphere from getting toxic)
- NO GAME INFO in your Bah! post. Obviously with no flips it would be inappropriate to say "Go town!" if you die, so yeah, pretty much just get your bah out and then go kick back in the Angel chat.
- No editing
- No outside communication
- Do not participate in activity that is outside the spirit of the game. This includes stuff like posting or discussing role pm's, using anything outside of the game to try and clear someone, etc. If you're unsure if something might be outside the spirit of the game, please ask me first.
- Mod's word is law. If I make some kind of announcement or rule change, I expect it to be adhered to.

Please read all spoilers, it's pretty vital that everyone is aware of all the various mechanics if you wanna play

Player List

1. Pray
2. Wombat
3. Verbal
4. Mish
5. Jack
6. Leelou
7. Dawn
8. Hallia
9. Lenlo
10. Dice
11. Alanna
12. Vos
13.

Note: I kinda threw this together quick like and changed the role names to DM personalities, my apologies if I didn't use your name!

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Posted

No offense to the setup or the people (or anyone really) but I personally hate games which include forumites as roles.

Always feels way too clique-y to me. Like what if someone just joined and wanted to play? They could but all the in joking would be lost on them.

 

Also I am oddly amused by the fact that the title says v1.0 but the URL states it is v10.

Anyway...carry on.

Posted

No offense to the setup or the people (or anyone really) but I personally hate games which include forumites as roles.

Always feels way too clique-y to me. Like what if someone just joined and wanted to play? They could but all the in joking would be lost on them.

 

Also I am oddly amused by the fact that the title says v1.0 but the URL states it is v10.

Anyway...carry on.

 

all the roles are pretty much unique. Very few can be easily named. All the original names were injokes from another site, which I felt would be kinda pointless here. I could have used generic names, but I figured those would be forgotten easier. And hey, I just played it, and I knew none of the people the roles were named after. Didn't stop me from enjoying the setup.

 

The soupkill mechanic is crazzzeh

 

Thanks for your input tho.

Posted

Also, you need to edit out an EP and a Hallia I think.  Not sure.  My brain isn't working too well right now.

 

Thanks, and got you in!

 

:biggrin:

Posted

Hard Claim: CSarmi

 

Despo, can I co-mod this with you?

 

If I can't, just put me as a player.

 

Would you rather comod than play?

Posted

God damnit. Put me down for now. I'll have to see how other things work out, I might back out again. But too.darn.tempting. I'm a role goddamnit (and it's no "sedai" anymore, jsut Misheru). Need it.

Posted

God damnit. Put me down for now. I'll have to see how other things work out, I might back out again. But too.darn.tempting. I'm a role goddamnit (and it's no "sedai" anymore, jsut Misheru). Need it.

 

lol I love you Mish, how you act all mad at me for listing the signups roflmao

 

:laugh:

 

Got you in. Lemme know if you can't make it.

 

I'll play :)

 

Gotcha bro!

 

:biggrin:

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