Red Eagle Games, the company that currently holds the video game and movie rights to the Wheel of Time, announced this evening that they have entered into a partnership with Obsidian Entertainment with the intent of producing high-end electronic role-paying games.
RED EAGLE GAMES SELECTS OBSIDIAN ENTERTAINMENT AS GAME DEVELOPMENT PARTNER
Noted RPG Developer to Assist Red Eagle Games in Building Video Games Based on Robert Jordan’s Fantasy Series “The Wheel of Time”
Malibu and Irvine Calif. – February 12, 2010 – Red Eagle Games and Obsidian Entertainment today announced they have entered into a services agreement which provides a comprehensive framework for Obsidian Entertainment to work closely with Red Eagle Games’ in-house development team to create new video games for the PC, Xbox 360 and PlayStation 3 based on Robert Jordan’s best-selling fantasy series, The Wheel of Time.
“The development team at Obsidian Entertainment has demonstrated time and again that they can successfully blend storytelling with technology to craft a superior RPG game experience,” said Rick Selvage, Chief Executive Officer of Red Eagle Games. “Obsidian Entertainment is the ideal development partner to help Red Eagle Games take Jordan’s beloved characters from the printed page to exciting new forms of interactive media.“
“Obsidian Entertainment is thrilled with this opportunity to work with Red Eagle Games in developing games based upon The Wheel of Time series,” said Feargus Urquhart, Chief Executive Officer of Obsidian Entertainment. “The Wheel of Time is a rich universe that lends itself to incredible gaming possibilities.”
Red Eagle Games was formed in 2006, and the Company plans to publish a line of video games on all major platforms, including consoles, personal computers, handheld systems and wireless devices. The Company’s Wheel of Time games will be available through retail channels around the world by the Company’s distribution partner, Electronic Arts. Red Eagle Games’ principals Rick Selvage and Larry Mondragon are also producing a live-action motion picture based upon The Wheel of Time for Universal Pictures through their production company, Red Eagle Entertainment.
“Although Red Eagle Games is both a game producer and publisher, as a new company, we quickly recognized that we could benefit from supplementing small in-house creative and technical teams with a proven third party developer,” said Larry Mondragon, Chief Operating Officer of Red Eagle Games. “Our alliance with Obsidian Entertainment is a perfect fit and will greatly improve the quality, cost and time-to-market for the first-generation of our Wheel of Time games.”
“The Wheel of Time is one of the greatest and well-received fantasy series of all time,” said Chris Avellone, Chief Creative Officer of Obsidian Entertainment. “Games set in Robert Jordan’s universe have the chance to deliver on the epic storylines and the complex characters that the series is known for – and this is one of Obsidian’s strengths. It’s a natural fit.”
Obsidian Entertainment was established in 2003 by a group of experienced industry veterans. With the company’s first title, Star Wars: Knights of the Old Republic II – The Sith Lords for Lucas Arts (2004, Xbox & PC), Obsidian quickly established itself as a top-tier developer of critically-acclaimed role playing games featuring strong characters, richly conceived visuals and storylines and teeming with action and adventure. Obsidian subsequently developed the Neverwinter Nights 2 game series for Atari, based upon the popular Dungeons & Dragons role-playing game. Titles in this series included Neverwinter Nights 2 (2006, PC and Mac/OS X), Neverwinter Nights 2: Mask of the Betrayer (2007, PC), and Neverwinter Nights 2: Storm of Zehir (2008, PC). Obsidian is currently completing two major games for planned release during 2010, Alpha Protocol (PC, Xbox 360 and PlayStation 3, to be published by Sega) and a much-anticipated sequel in the Fallout series, Fallout: New Vegas (PC, Xbox 360 and PlayStation 3).
The details of Jordan’s meticulously crafted series have captivated readers since 1990, when The Eye of the World, the first book in the series, was published. Eleven additional books, including one prequel, have since been added to the series and have consistently appeared on the New York Times Bestseller List with the last five of his novels in the series debuting at No. 1. Jordan passed away in 2007 at the age of 58, but his publisher, Tor Books, subsequently announced that a final trilogy of novels will bring his epic series to its long-awaited climax. The most recent installment in the series, entitled The Gathering Storm, was published in October of 2009 by Tor Books. The last three novels are being penned by fantasy writer Brandon Sanderson using notes, audio recordings and draft materials left with Jordan’s wife and editor, Harriet Rigney.
Jordan’s wildly popular books have been translated into 24 languages, and have sold about 44 million copies worldwide. According to Tor Books, the publisher of The Wheel of Time novels, there are about 65,000 The Wheel of Time fan Web sites as a part of a vast global on-line fan community.
About Red Eagle Games
Based in Southern California, Red Eagle Games is an independent video game company undertaking the transformation of Jordan’s literary masterpiece “The Wheel of Time” into high-quality interactive gaming products for the personal computer, game consoles, mobile and wireless devices, and online play. Red Eagle Games’ Web site is located at www.red-eagle-games.com.
About Obsidian Entertainment
Obsidian Entertainment is an entertainment software development company passionately dedicated to making high quality, next-generation Role-Playing Games for PC and console systems. Based in Irvine, California, Obsidian Entertainment’s Web site is located at www.obsidian.net.
July 26th, 2010 at 4:05 pm
This is great news I guess! hope the guys stick together!
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May 17th, 2010 at 4:35 am
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May 14th, 2010 at 9:19 am
Interesting post, I’ve always been interested in this subject and hope you make more posts on this subject in the future.
May 12th, 2010 at 5:42 am
As I have been glancing through the comments of this article I see that there are some widely spread opinions, ranging from NO to GREAT!
The thing that worries me the most is what one of the game developers from the first WOT-online game has to say about the new one, Matthias Worch quoted:
“Obsidian isn’t the kind of studio you hire to do the grunt implementation work, or try to impose creative decisions upon.”
But as a big fan of the first game, epic clan and team battles, I am very, very eager to see what this version brings us. First see the product then judge I should say. I’d say a yes!
May 11th, 2010 at 12:39 pm
One big NO to mmorpg this game.Ordinary games are way better!
March 26th, 2010 at 7:20 am
I agree with others who’ve said NO to an MMO for this. A full-featured RPG is perfect for this game, a la Dragon Age:Origins or NWN/Balder’s Gate. I’m looking for an immersive story, great locales, dialogue, customizable characters. Please, please, please respect the material and take your time to do it right, Red Eagle! I waited six years for DAO, I’ll happily wait another six for an awesome interpretation of WOT.
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March 16th, 2010 at 4:54 pm
I think Bioware would have been a better choice and the way the add-ons are being developed now this thing could be a major cash cow. Hmmm let’s see, $10 for a specialized area/storyline here, new city, say Tear, here for $30 and sooner or later we’re talking about real money.:) MMO’s are so five years ago. The best thing now with new engines is the single-player RPG that is NOT first person. I really hope Obsidian DOES NOT replicate that feature of Oblivion. First person RPGs suck big time as do turn-based games. Something along the lines of Dragon Age: Origins is the way to go, but if they’re going to nickel and dime us with the add-ons (Yes, I’m talking to you Sony!), then make the base release a little more reasonable. That way its a meritocracy, you create a good storyline and you are rewarded by a loyal following who purchase your add-ons, if not, you’re a rental at best. Its all about building a fan base and milking that base for all its worth.
RE and Obidian don’t want to be a one and done so the smart play is to hook them with a modestly priced (say $50) base release with lots of expansion possiblities. Some of you WOT nerds need to be willing to sacrifice a little bit on your expectations when it comes to the One Power and massive battles. I’m hoping RE and O decide to design the game so the gamer can see the effects of the One Power without having to get too technical into “weaving”, etc. This should be RTS and “quick casting” for a set number of weaves especially healing. I think the poultice/herb setup used in The Witcher might be closer to the books for non-power wielding characters (say bought from a local wisdom). Massive battles should be avoided as per DA:O as these can get clunky and frustrating real quick. The game should be tight but flexible in its narrative and it should allow for the ultimate in character creation even down to the nose hair.
In the end RE and O will have to decide if they want to make a true RPG with great voice acting, dialogue, storyline, etc. or a hack n’ slash clone, a boring battlefield strategy game or some watered down combination of all three. I think best game is one that picks ONE style and does it really well and doesn’t try to be all things to all gamers. Even if RE and O decide to go away from the current RPG genre that’s fine, but don’t do anything half-way. Personally, I can’t wait to fight along side Mat and the Red Hand and kick some trolloc tail.